The idea was to keep it as low poly as possible. I piece together some ref and just went at it. When I got something that I liked I decided it was time to move to texturing. It was very helpful to think of this guy as just a place holder. I was able to not worry too much about how "perfect" it had to be.
I tried my hands at some hand painted textures, which was a first for me. I looked at alot of examples and downloaded the Dota 2 style guide and a tutorial from Hai Phan (these 2 things helped alot). Did a tonal pass, lay down blocks of colors, added more detail and fake AO, and then a final polish pass. I was very happy with the results!
Going to try and see if a friend of mine can't rig up this guy, and get him into the game prototype. If this project goes forward, I might be creating more of this low poly characters. It was a good learning experience and alot of fun!
No comments:
Post a Comment