The Art of Tien Tam: October 2013

10/22/13

Archer fixes

Got some feedback from my friends about the archer and I made the changes.  It helps to have other artist look over your work and offer critiques on things you might of missed.  It helped me exaggerate the Archer's proportions and textured his face to be more inline with the rest of his body. Man did those stitching on the trim take forever.


Here's what the texture looks like
And thanks to my friend he is also rigged and ready to be animated!
Can't wait to get this guy in game and see him in action! Well on to the next game asset!





10/16/13

Archer

This year is proving to be a very difficult one for me. Trying to find a 3d job has been tough and frustrating to say the lease. It is hard to keep a positive outlook but a spiral of negativity doesn't get you anywhere. So I'm trying to stay positive and continuing to work on projects definitely helps. So I created this guy. He's just a test character for a game prototype my friend is working on.

The idea was to keep it as low poly as possible.  I piece together some ref and just went at it. When I got something that I liked I decided it was time to move to texturing.  It was very helpful to think of this guy as just a place holder. I was able to not worry too much about how "perfect" it had to be.

I tried my hands at some hand painted textures, which was a first for me. I looked at alot of examples and downloaded the Dota 2 style guide and a tutorial from Hai Phan (these 2 things helped alot).  Did a tonal pass, lay down blocks of colors, added more detail and fake AO, and then a final polish pass.  I was very happy with the results!



 Going to try and see if a friend of mine can't rig up this guy, and get him into the game prototype.  If this project goes forward, I might be creating more of this low poly characters. It was a good learning experience and alot of fun!