The Art of Tien Tam: A prop
skip to main |
skip to sidebar
I
love creating props! In any scene, movie or video game, the props
slowly build up what becomes the scene. Every little piece adds that
much more to the environment. World building is all about prop
placement and lighting. I think that’s why I love game environments.
You have to use a set amount of static props in very limited ways to
build scene that is immersive to the players. When it’s done right the
player really believes that their in that world. But it all has to start
with basic prop building.
Not
that this prop is amazing or super immersive or anything. But I enjoy
creating props, so any chance I get to create a prop for a project, i’m
all about it! This project called for wood chips, so I started to
create some wood chips. Wood chips are a mix of organic and so much
mechanical. The wood material itself is organic but the way it is cut
up is mechanical. So i started with a cube, modified it a little to look
like some chips. Apply 2 texture variants, and it’s start to look...OK.
Wood chips have to be varied and random and their usually in piles. Bam, varied piles.
Looking
over the project, it not only called for wood chip samples but large
amounts of wood chips. Instead of a few small varied piles, a big pile
would be needed.
Till I have a better prop to show!